Deliver Us Mars, AA/AAA development on a shoe-string budget
October 4, 2023 11:45 12:25 Theater 1
At KeokeN Interactive, we’ve always dreamed of creating large AA/AAA game productions. However, we’ve never had the budget to push for top production elements such as performance capture, high quality face animations, and deploying across multiple platforms simultaneously. During the development of Deliver Us Mars, we’ve tried to optimize our creativity and efficiency with regards to budget and development, in order to reach some of the highest production values & goals – despite a very modest budget and team size.
Takeaways:
– How we managed several outsource partners
– How we optimized our performance capture production pipeline for nearly 2 hours of cinematics
– How we sim-shipped across five platforms for a game with only 2,5 year of development time