Sessions

Sessions Dutch Game Day 2023

We are working hard to find more awesome talks. Please make sure to check back regularly.

October 4, 2023

Why can't you multiply vectors?

A deceptively simple question with a complex answer – come join a mathematical journey into madness and wonder, in search of answers that might just give you a new perspective on the mathematical constructs we use in our games.

  • Museumvloer
  • 11:45-12:25

Game Audio Budgeting Demystified

navigating the complexities of budget planning for audio can be a daunting task for developers. This session aims to provide game developers with insights and practical strategies to effectively plan budgets for their audio needs.

  • Museumvloer
  • 13:55-14:35

Realism vs Stylized

What do we mean when we talk about Realism and Stylization? What makes realism look and feel real in games, and how does stylization differ, while also being based in realism

  • Museumvloer
  • 14:40-15:20

Procedural Content Creation at EA

The focus of the presentation will be procedural content creation at EA, demonstrating the types of problems we face and how we leverage procedural technologies to solve them.

  • Theater 1
  • 14:40-15:20

Let’s talk TikTok: a roundtable

Let's discuss lessons learned from TikTok, how it compares to other social media platforms, adjusting to the constantly changing algorithms, converting views to sales and more.

  • BenG Lab
  • 14:40-15:20

The Sokpop Fun Hour

In four micro talks, Aran Koning, Tijmen Tio, Tom van den Boogaart and Ruben Naus (aka, the Sokpop Collective) look back on releasing 100 games in 5 years.

  • Museumvloer
  • 15:40-16:00

Should I use influencers in my marketing?

Influencer 101: do's and don't's, paid or organic, how to best work with creators, how to find creators and a chance to ask all your burning influencer questions.

  • Museumvloer
  • 16:05-16:25