Sessions
Sessions Dutch Game Day 2023
We are working hard to find more awesome talks. Please make sure to check back regularly.




















Designing Cauldron for 'Horizon Forbidden West'
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West's Cauldrons, from concept to finish.
- Museumvloer
- 09:30-10:30
Justify your project: building a business case in twenty minutes
In this practical talk, Richie de Wit will assemble a business case foundation in twenty minutes to show you how you can build your own.
- Museumvloer
- 10:35-10:55
Expanding At Eve's Wake Through the Power of Modular Narrative
In this session Bertine will talk about how they designed At Eve's Wake as a modular Visual Novel and how this made it easy to expand the narrative for the Definitive Edition.
- Theater 1
- 10:35-10:55
Paladin Studios, KeokeN Interactive and Nixxes Software portfolio review
Paladin Studios, KeokeN Interactive and Nixxes Software provide you with a portfolio review.
- BenG Lab
- 10:35-12:25
From Poetry to Pixels: Adapting An Old Literary Masterpiece into A Game
A talk about the creative process and decisions that shaped The Tale of Bistun, a game based on a masterpiece of Persian literature.
- Theater 1
- 11:00-11:40
Deliver Us Mars, AA/AAA development on a shoe-string budget
Koen Deetman tells how Deliver Us Mars reached some of the highest production values & goals – despite a very modest budget and team size.
- Theater 1
- 11:45-12:25
Why can't you multiply vectors?
A deceptively simple question with a complex answer – come join a mathematical journey into madness and wonder, in search of answers that might just give you a new perspective on the mathematical constructs we use in our games.
- Museumvloer
- 11:45-12:25
Using tiny tools to implement characters in minutes instead of hours
Ramon Huiskamp is going to show you how developing their own tools was totally worth the time and effort, because it made development on their character-heavy game much faster.
- Theater 1
- 13:30-13:50
The Past, Present and Future of Game Audio: Through Wwise Eyes
A comprehensive overview of the past, present and future of game audio through the lens of Wwise middleware and the evolving needs of the community. (This session is made possible by Audiokinetic)
- Museumvloer
- 13:30-13:50
From Console to PC, porting the Nixxes way
Get insights on thinking the Nixxes way to shipping PC ports.
- Theater 1
- 13:55-14:35
Game Audio Budgeting Demystified
navigating the complexities of budget planning for audio can be a daunting task for developers. This session aims to provide game developers with insights and practical strategies to effectively plan budgets for their audio needs.
- Museumvloer
- 13:55-14:35
Realism vs Stylized
What do we mean when we talk about Realism and Stylization? What makes realism look and feel real in games, and how does stylization differ, while also being based in realism
- Museumvloer
- 14:40-15:20
Procedural Content Creation at EA
The focus of the presentation will be procedural content creation at EA, demonstrating the types of problems we face and how we leverage procedural technologies to solve them.
- Theater 1
- 14:40-15:20
Let’s talk TikTok: a roundtable
Let's discuss lessons learned from TikTok, how it compares to other social media platforms, adjusting to the constantly changing algorithms, converting views to sales and more.
- BenG Lab
- 14:40-15:20
The Sokpop Fun Hour
In four micro talks, Aran Koning, Tijmen Tio, Tom van den Boogaart and Ruben Naus (aka, the Sokpop Collective) look back on releasing 100 games in 5 years.
- Museumvloer
- 15:40-16:00
Breaking barriers: How to foster diversity and inclusion in the hiring process
In this short and sweet talk, Julia and Sacha want to get your mind running with practical ideas on how to make your hiring process more inclusive.
- Theater 1
- 15:40-16:00
Roundtable: Generative AI Reshaping Education: Assessments and Educator Roles
Discover the impact of Generative AI on education in a candid roundtable.
- BenG Lab
- 15:40-16:25
Should I use influencers in my marketing?
Influencer 101: do's and don't's, paid or organic, how to best work with creators, how to find creators and a chance to ask all your burning influencer questions.
- Museumvloer
- 16:05-16:25
Huawei Cloud + Huawei Mobile Services: Accelerating E2E Game Innovations
(This session is made possible by Huawei)
- Theater 1
- 16:05-16:25
Fireside Chat: The Basics of Founding a Successful Games Company
In this fireside chat, Dino will talk about the journey of starting a successful games company from start to finish. He will discuss what needs to be done at which time, priorities, emotional states and pitfalls.
- Museumvloer
- 16:30-17:30